Grade 12
Course ContentKinematics
Habari Mwanafunzi! Welcome to the World of Kinematics!
Ever watched a matatu weave through Nairobi traffic and wondered how to describe its motion mathematically? Or seen Eliud Kipchoge smash a world record and thought about the physics of his incredible speed? That, my friend, is the magic of Kinematics! It's the branch of mechanics that describes the motion of objects without worrying about the forces that cause the motion. Think of it as being the sports commentator for physics – you describe the action (how fast, how far, how much it's speeding up) without explaining the 'why' just yet. Let's get moving!
The Main Players: The "S.U.V.A.T" Variables
In Kinematics, especially when dealing with constant acceleration, we have five key variables that are best friends. We often use the acronym SUVAT to remember them. Let's meet the team:
- s (Displacement): This isn't just distance! Displacement is the straight-line distance from the start point to the end point, and it includes direction. It’s a vector. If a boda boda goes 3km east and then 4km north, the distance is 7km, but the displacement is 5km northeast!
- u (Initial Velocity): The velocity of an object at the very beginning (when time, t=0). If a car starts from rest at a traffic light, its initial velocity, `u`, is 0 m/s.
- v (Final Velocity): The velocity of an object at a specific time `t`. It's the velocity at the end of the period you're observing.
- a (Acceleration): The rate at which velocity changes. If you're speeding up, your acceleration is positive. If you're braking for a speed bump, your acceleration is negative (we call this deceleration). Its unit is m/s².
- t (Time): The duration over which the motion occurs. Pretty straightforward!
ASCII Diagram: A Simple Journey
t=0 t=final
o------------------------------------>
| |
Start End
Velocity = u Velocity = v
<---------- s (Displacement) --------->
(Constant Acceleration 'a' is happening throughout the journey)
The Golden Rules: Equations of Motion (Constant Acceleration)
When acceleration is constant (not changing), we can use a set of powerful formulas to solve almost any kinematics problem. These are your essential tools. Memorise them, understand them, and they will never let you down!
1. v = u + at (Use when you don't know 's')
2. s = ut + ½at² (Use when you don't know 'v')
3. v² = u² + 2as (Use when you don't know 't')
4. s = ½(u + v)t (Use when you don't know 'a')
Real-World Scenario: The Thika Superhighway DashImagine you're in a matatu on the Thika Superhighway. The driver sees a clear stretch and accelerates smoothly from a cruising speed of 60 km/h to 100 km/h in 8 seconds. How far did the matatu travel during this acceleration?
Let's solve this! Cheza na hizi numbers!
Step 1: List your SUVAT variables and convert units.
Physics loves SI units. We MUST convert km/h to m/s. The magic number is `* 1000 / 3600`, or `* 5 / 18`.
s = ? (This is what we need to find)
u = 60 km/h = 60 * (5/18) = 16.67 m/s
v = 100 km/h = 100 * (5/18) = 27.78 m/s
a = ? (We don't know it, and we might not need it)
t = 8 s
Step 2: Choose the right equation.
We have `u`, `v`, and `t`, and we want `s`. The perfect equation that connects these four without needing `a` is `s = ½(u + v)t`.
Step 3: Substitute and solve.
s = ½ * (16.67 + 27.78) * 8
s = ½ * (44.45) * 8
s = 4 * 44.45
s = 177.8 metres
So, the matatu travelled approximately 178 metres while accelerating. Easy, right?
Motion Under Gravity: What Goes Up, Must Come Down!
A very common type of constant acceleration is the acceleration due to gravity, denoted by g. Near the Earth's surface, `g ≈ 9.8 m/s²`. When solving these problems, it's crucial to be consistent with your directions. A common convention is to take 'up' as positive and 'down' as negative.
- If an object is falling, its acceleration `a` is `-9.8 m/s²`.
- If an object is thrown upwards, it slows down as it rises. Its acceleration is still `-9.8 m/s²` because gravity is always pulling it down!
- At the very peak of its flight, its velocity `v` is momentarily 0 m/s.
Image Suggestion: A vibrant, digital painting of a student at the top of KICC, dropping a small, harmless object. The background shows the Nairobi skyline at sunset. Arrows should be included to indicate the direction of initial velocity (zero), acceleration (downwards, 'g'), and displacement (downwards, 's'). The style should be educational yet inspiring.
Level Up: When Acceleration is NOT Constant (Hello, Calculus!)
The real world is messy. In a Nairobi traffic jam, a car's acceleration is constantly changing. The SUVAT equations fail us here! But don't worry, we have a more powerful tool: Calculus.
The relationship is beautiful and simple:
- Velocity (v) is the rate of change of Displacement (s).
- Acceleration (a) is the rate of change of Velocity (v).
ASCII Flowchart: The Calculus Connection
Displacement (s) --- d/dt (Differentiate) --> Velocity (v) --- d/dt (Differentiate) --> Acceleration (a)
Displacement (s) <-- ∫ dt (Integrate) --- Velocity (v) <-- ∫ dt (Integrate) --- Acceleration (a)
This gives us our calculus-based kinematic equations:
v = ds/dt
a = dv/dt = d²s/dt²
s = ∫ v dt
v = ∫ a dt
Example Problem: Motion of a Robotic ArmA particle's displacement from a point O is described by the equation `s = 2t³ - 15t² + 24t + 10`, where `s` is in metres and `t` is in seconds.
a) Find the initial velocity.
b) Find the times at which the particle is momentarily at rest.
c) Find the acceleration at these times.
Solution:
a) Find the velocity function `v(t)` by differentiating `s(t)`.
s(t) = 2t³ - 15t² + 24t + 10
v(t) = ds/dt = 6t² - 30t + 24
The 'initial' velocity is when t=0:
v(0) = 6(0)² - 30(0) + 24 = 24 m/s
b) The particle is at rest when its velocity is zero. So, we set `v(t) = 0`.
6t² - 30t + 24 = 0
Divide the whole equation by 6 to simplify:
t² - 5t + 4 = 0
(t - 1)(t - 4) = 0
Therefore, the particle is at rest at `t = 1 second` and `t = 4 seconds`.
c) Find the acceleration function `a(t)` by differentiating `v(t)`.
v(t) = 6t² - 30t + 24
a(t) = dv/dt = 12t - 30
Now, find the acceleration at our specific times:
At t=1s:
a(1) = 12(1) - 30 = -18 m/s²
At t=4s:
a(4) = 12(4) - 30 = 48 - 30 = 18 m/s²
Notice how even when the particle is "at rest" (v=0), it can still have a non-zero acceleration! This is because acceleration is about the *change* in velocity, and at that instant, the velocity is just about to change.
Conclusion: You are now a Master of Motion!
Well done! You've covered the fundamentals of kinematics. From the predictable motion of a falling mango (constant acceleration) to the complex dance of a particle described by calculus (variable acceleration), you now have the mathematical tools to describe the world in motion.
Remember the key takeaway: If acceleration is constant, use the SUVAT equations. If acceleration is changing or given as a function of time, unleash the power of Calculus!
Keep practicing, stay curious, and you'll see the physics of motion everywhere you look. Safari njema in your studies!
Pro Tip
Take your own short notes while going through the topics.