visual-programing
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UPLOADED BY Unknown
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DATE 06 Dec 2025
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SIZE 0.04 MB
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notes
About This Document
Document Type: This is a Exam Paper, designed for Testing knowledge and exam technique.
Context: Core educational material suitable for current academic requirements.
Key Content: Likely covers essential definitions, technical implementation, and theoretical concepts necessary for mastery of the subject.
Study Strategy: Attempt these questions under timed conditions to simulate a real exam environment, then check against your notes.
Recommendation: comprehensive resource for students aiming to achieve top grades in their final assessments.
Detailed Content Overview
Introduction
This notes resource titled "visual-programing" provides comprehensive exam preparation materials designed to test and enhance your understanding. This resource is structured to facilitate effective learning and retention of important information.
Key Topics Covered
Learning Objectives
- Master key concepts required for examination success
- Practice answering exam-style questions effectively
- Develop time management skills for timed assessments
- Identify and address knowledge gaps in understanding
Detailed Summary
01 INTRODUCTION This module unit is intended to provide the trainee with knowledge and skills to develop programs in visual programming Languages. 02 134 GENERAL OBJECTIVES By the end of this module unit the trainee should be able to: a) apply programming skills in visual basic b) understand the various data types, control structures and data structures used in object oriented programming c) develop object oriented programs 113 18. 03 VISUAL PROGRAMMING NB: APPROPRIATE TEACHING LANGUAGES - VISUAL BASIC CODE TOPIC SUBTOPIC HOURS TOTAL T P 18. 1 INTRODUCTION TO VISUAL PROGRAMMING LANGUAGES • visual programming • example of visual programming languages • hardware and software considerations for visual programming 4 18. 2 VISUAL ENVIRONMENT • description of visual environment • integrated development environment • visual objects 4 8 12 18. 3 PROGRAM STRUCTURE • format of a visual program • data types • operators • variables 4 4 4 18. 4 PROGRAM WRITING • creating an application • compilation • debugging • testing • execution 2 14 16 18. 5 CONTROL STRUCTURES • types of control structure • implementation of control structures 2 8 10 18. 6 ERROR HANDLING • types of errors • error handling techniques 2 6 8 18. 7 SUB-PROGRAMS • meaning of subprograms • types of subprograms • scope of variables 4 6 10 18.
Study Tips & Recommendations
Time Management
Practice under timed conditions to improve speed and accuracy. Allocate specific time limits to each section.
Active Practice
Attempt all questions before checking answers. Review mistakes to understand where improvements are needed.
Mark Scheme Review
Study marking schemes carefully to understand how examiners award points and structure your answers accordingly.
Regular Review
Schedule periodic reviews to reinforce learning and combat forgetting. Use spaced repetition for optimal retention.
Content Preview
18.2.4. VISUAL PROGRAMMING (190 HOURS) 18.2.4.01 INTRODUCTION This module unit is intended to provide the trainee with knowledge and skills to develop programs in visual programming Languages. 18.2.4.02 134 GENERAL OBJECTIVES By the end of this module unit the trainee should be able to: a) apply programming skills in visual basic b) understand the various data types, control structures and data structures used in object oriented programming c) develop object oriented programs 113 18.2.4.03 VISUA...
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